Illustration to Animation
Zoe Crago
Zoe Crago is the co-founder of Duo Design + Media. A partnership of two creatives specializing in graphic design, social media, and video production for individuals and businesses/organizations looking to expand their visual presence. As the lead graphic designer and illustrator, Zoe's project list includes (but is not limited to) the 2023 Festival Design for NFFTY (National Film Festival for Talented Youth), illustrator for The Rise Book Project, event campaigns for TEDxSpokane, and social media marketing for Washington Filmworks and Seattle Creates! Her love for illustration and hand-lettering often finds its way into her regular projects creating a beautiful hybrid of traditional and digital art.
After 6 years in the design world, Zoe hopes that her work, collaborations, and community involvement will ultimately impact those who want to grow and succeed in the creative industry!
About the Course
This elective explores both traditional and digital illustration and introduces the tools to make illustrations come alive with animation! Teens will learn the basics of pose, movement, and expression through a process of drawing and create animated sequences in the digital time-based media technologies of animators.
While this intensive may be taken independently, it is an elective that is designed to work in conjunction with our Art and Design Pre-College Foundations program. Please see that description or email plus@cornish.edu if you have any questions.
Related Design Classes
Graphic Design
Robynne Raye
Robynne Raye is a co-founder of the Seattle-based Modern Dog Design Co, an internationally acclaimed design and illustration studio that opened in 1987. Her client list includes Showtime, The New York Times, Coca-Cola, Nordstrom, HarperCollins, Warner Bros. Records, Hillary Clinton, and K2 Snowboards. Her posters have been exhibited internationally, and are collected in the archives of major libraries and museums worldwide, including the Library of Congress, Bibliothèque National de France, Museum Fur Kunst und Gewerbe, the Smithsonian Institute’s Cooper-Hewitt National Design Museum, Guan Shanyue Art Museum, and the Louvre’s Musee Des Arts Decoratifs, among others.
For over thirty years, Raye has lectured extensively about design issues and led workshops around the world. In 2013, Graphic Design USA Magazine listed her as one of the "50 Most Influential Designers Working Today.” She is the co-author of Modern Dog, 20 Years of Poster Art and Inside the World of Board Graphics: Skate, Surf, Snow, and author of 1000 Dog Portraits.
This is a hands-on course for teens with a limited background in graphic design. Teens will be introduced to graphic design through introductory projects using Adobe Illustrator. They will learn to draw with vector lines and be introduced to color theory, typography, hierarchy, and shape. Through research and developing analytical skills, teens
Game Art
Jeff Brice
Jeff Brice has a long career as an artist and illustrator. His work has appeared in Wired magazine, Scientific American and Macworld to name a few. Jeff was one of the early content creators for the Microsoft Hololens mixed reality headset and helped produce the first major exhibition of the Hololens for the public. Jeff has shown in exhibitions internationally. He worked as creative director for Tiny Bites Games smartphone game GemSpinners II Waterquest. Jeff has a masters degree from New York Institute of Technology.
This studio course introduces teens to the expressive capabilities of digital games and the significance of game art in generating meaning and aesthetic experiences in gameplay. Teens will learn how to think and talk about games as both designed media objects and artworks in order to create game art that facilitates meaning, feeling, and perception
Stop Motion Puppet Fabrication
Nikki Rice
Born and raised in Seattle, Nikki moved to California to attend college, receiving a BFA in Film Production in 2002 from Chapman University. For the next 6 years she worked various office jobs in the film industry while also earning a Masters Degree in Secondary Education. In 2006 Nikki decided to shift her career to Special Effects Make-Up working at Creature FX studios and from there segueing into the stop motion world, beginning in 2008 with Shadow Machine on the Adult Swim hit show, Robot Chicken: Season 3. Nikki has worked as a puppet fabricator, lead fabricator and department head on numbers stop motion television shows, commercials and films, helping create iconic stop motion characters for such shows/films as Happy Honda Days (Socal regional commercial campaign for the last 12 years), Ask the Story Bots, Buddy Thunderstruck, Anomolisa and Ted Lasso to name a few. In 2022, the next adventure brought Nikki back home to Seattle to be closer to family and to hang out her own shingle as Puppets Northwest, offering a one stop shop for puppets of all kinds, SFX, 3D modeling/printing and educational outreach of all of the above.
Take your first steps into the world of stop motion in this class where you will design, armature and build-up a puppet capable of full stop motion animation. You will learn the use of different materials that go into the creation of puppets, including wire, foam, liquid latex, epoxy resin and acrylic paint, etc. We will also discuss the varying
Comics Studio
Ellen Forney
Ellen Forney is the author of the bestselling graphic memoir, Marbles: Mania, Depression, Michelangelo, & Me, and its companion book, Rock Steady: Brilliant Advice From My Bipolar Life. Marbles has been translated into six foreign languages and was the selection for common book programs at the University of Washington Health Sciences schools and UC Davis. She curated an exhibition for the National Library of Medicine on Graphic Medicine, comics about health, and has given talks and lectures internationally at universities, conferences, and institutions, including a recent TED talk. As a visual artist, she created two large-scale murals for Seattle’s Capitol Hill light rail station. She has taught comics at Cornish College of the Arts since 2002 and is currently working on a middle-grade book on making autobiographical comics.
In this all-levels hands-on intensive, teens will develop essential skills for powerful, versatile storytelling in words and pictures, including writing, drawing, visual language, crafting narratives, developing characters, and inking. Teens will craft several short comics, which they will collect in a final mini comic at the end of the session